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"’Centralized’ contemplates how authorities manipulate perceptions and change the reality that is experienced. Such systems in the future could be developed to easily control human beings by adapting them to new technologies—humans may become increasingly mechanical. We need to look at this situation from a dystopian perspective. A dystopia is feedback from the problems of humanity. Problems create solutions, solutions create problems. This feedback loop repeats endlessly in time and space. The good news is, we are able to experience a similar feedback system right now. So we still have time to change the centralized system.


A sound source is situated in a cyclic structure, essentially becoming a centralized control mechanism. Sound emanates from out of the center of a plexiglass cube. Microphones move according to a kinetic system, constantly changing their distance from a speaker—feedback intertwines.


The sound produced by this feedback is transmitted to three different boxes that can be placed over the head. Each box has a sound source and different sensory media such as light, scent and haptic material. These sensory media and sound combine to create a hybrid experience. The participant is placed in a nonexistent space and time, becoming part of the centralized system."


The use of moving microphones and speakers creates feedback that is controlled by dynamic processors, resulting in a controlled generative musical cycle. The signal is processed in real time by Max in three different ways, and then sent to three separate stereo speakers housed in boxes. This allows the listener to experience four different sound structures in the room simultaneously, and even to place one of the boxes on their head to focus the sound and hear the composition from a unique perspective.

Credits

Concept & Design: Candaş Şişman

Sound Engineering & Design: Gökalp Kanatsız 

Mechanical Consultant & Coding: Ramazan Subaşı 

Berlin, Germany | Dystopia Sound Art Festival

Details

generative
multichannel

Centralized

Sound Installation
Design, Sound Engineering

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